![]() As Forspoken is a game we designed for the PS5, we decided to assign L2 and R2 for casting magic so you can feel the feedback from the Adaptive Triggers. The DualSense is such a unique controller, so we wanted to create a game that would allow players to feel and experience it to the fullest. How did your team approach DualSense controller implementation when developing this PS5 game? The DualSense wireless controller offers a unique level of immersion thanks to its haptics and adaptive triggers. Once we actually began developing for it, the biggest surprise was how easily it was to develop for. ![]() Being able to display assets on screen without the need for load times would create new gaming experiences. Takeshi Aramaki: With the latest GPU that supports ray tracing and a high-speed SSD that allows data to be read instantly, I felt that it was going to bring significant changes to game development as a whole. PlayStation Blog: What were your first impressions when first learning about the power and capabilities of the PS5, from a developer perspective? Now that it’s easier than ever for players to get their hands on PS5s and enter the world of Forspoken, Takeshi Aramaki, Head of Luminous Productions and Forspoken Director shares some insights on how the Luminous Productions team harness PS5 to bring this adventure to life: ![]() Luminous Productions taps into the power of PlayStation to make this happen, from the magical flames erupting from Frey’s hands in combat to the speed at which she fast-travels on the expansive world map. Athia is a huge open-world brimming with places to explore, creatures to battle, and mysteries to unravel. ![]()
0 Comments
Leave a Reply. |